2/6/18

TTR Invasion 2.0 POTD: Friendly Cogs?

"Some other cogs, however, changed completely! Unless you try to engage them of course"

2/5/18

TTR Invasion 2.0 POTD: Telemarketer... Or not?

"Some Cogs got too close to Fusion Matter, that their face melted! Guess thats a lesson learnt the hard way."

2/2/18

TTR Invasion 2.0 POTD: Cold... Caller?

"While Fusion Matter has infected Cogs in weird ways, some are even weirder, like the Cold Callers and Short Changes, which basically now have scribble faces."

*INc0m1nG TRAn5m15510N*


Dexlabs registry (February 1st, 2018)


Fusion Matter… Such an interesting material…

Recently we have been experimenting with Fusion Matter on living things and testing their effects. So far all experiments have made the living test subject aggresive and uncontrollable.

One in particular has recently and suddenly dissapeared off my lab. I have not been able to piece together how or why it did it, but i can confirm that it was a test subject as a plant. Maybe the Fusion Matter made it break out?

No Matter what, i will continue to analyze Fusion Matter and investigate the whereabouts of this plant.


Snow


FFR Devblog: Revised Mob Drops!

This update covers our hefty revision of monster drops and how they more accurately reflect the original game.

You may remember our prior update on monster drops that explained a slightly different system in place from the original game. We initially thought it would be impossible to replicate how the original game handled item drops from monsters due to insufficient data. After hearing your feedback, we decided it necessary to dedicate time to further research, and we’ve managed to map out just about every important item from the game and where to find them.

Through some due diligence, we’ve found a plethora of item drop information online that fans had cobbled together. After devising a way to properly handle and incorporate specific monster drops, as well as ensuring the accuracy of all of the item drop information we acquired, each monster was assigned 4 possible crate drops ranging from Common to Sooper Dooper. Though some monsters share drops, that’s over 350 monster drops using roughly 1,400 unique Crates!

Once the Crate drops were in place, each set of Crates then had to be assigned a list of items that could be received after opening the Crate. There’s now over 2,200 items each assigned to sets of Crates based on level, rarity, and if we were able to find information on said item. For example, many hardcore grinders from back in the day might remember that the Ben 10 Jacket could be received from the level 36 Meteoric Guardians. This holds true in Retro! Keep in mind that we weren’t able to find information on some items because they either weren’t documented accurately or because players simply didn’t document them at all.

Also, certain items were only obtainable from monsters players only got one shot at, like Fusion Numbuh Four. These items have been placed in more appropriate Crates in hopes of further balancing the game. Certain mission items were also included for this reason.
It’s important to note that while all of this work was done by hand and took an insane amount of time, it did not set back the overall progress of the game. Devan and a few other team members have spent upwards of 16 hours working on all of this while other features were developed in tandem. We hope to be showing these off soon.

See you for the next update!

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